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A Power Move is any type of move in Bboying which requires spinning and/or rotating in a way that can be done so in multiple rounds. All Power Moves (or series of a type of Power Move) can be connected in combos to form a "Power Combo". Breakers that use mostly Power combos in there sets are commonly known as "Power Heads". Example: Flare-Air Flare-Elbow Air Flare-Air Flare-1990...etc Or-Air Flare 1.5-Babymill-Windmill-Swipe-Windmill-Halo-Headspin...etc The possible number of combinations are endless and only limited by stamina, strength and imagination. On American reality series America's Best Dance Crew, Ronnie from Super Cr3w & Full Force, performed a combination,with these moves in this order: Elbow Air Flare-Munchmill-Gorillas. Shane Sparks recalled hearing, there are only four people in the world that can do that combination. In 2002 The Guinness Book of World Records began tracking number of power move rotations for their world record standings. At that time Canadian Gregory Burbidge broke records for Air Flare, Headspins, and Elbow Airflares. American Lauren Jacob held the record for Chair Flares. American Laura Derrick held the record for Tappingmills. Nicole Jones (nationality unknown) held the record for Munch Airflares. In 2004 Guinness removed these titles from their records. At the time Gregory Burbidge was the only one who still held records from the original group.
- Air Flare/Air Track An advance powermove starting from a 1990 or windmill or halo or headspin position. The bboy goes into a handstand with his body diagnal to the ground and legs spread out into a V-shape. The legs are swung, like windmills/halos, in a circular motion. Using the momentum, the bboy switches from arm to arm as the body rotates in the air. The most difficult part of this move is the switching of the arms (while in the air)while the back of the bboy is facing the ground(the circular leg swing is most important in a hand transfer). It is recommended that this move is tried on mats with a supervisor.
- Piked Airflare/Bongo Thunder: Airflare with the legs straight together, instead of V-shape.
- Munch Airflare: Airflare with the legs tucking in and kicking out, creating a "munch" motion.
- One Legged Airflre: Airflare with one the legs sticking out while the other leg is bent in, looking like an L-shape. Sometimes it is done with the bent leg tucked into the shirt of the bboy.
- One Hand Airflare: Airflare using one arm.
- Elbow Airflare: Airflare with elbows/forearm.
- One Arm Elbow Airflare: Airflare using one arm but on the elbow.
- Khanh Airflare/ Banana Airflare: Airflare with the legs straight together, instead of V-shape.
- Nightcrawler: Much like a 1.5 Airflare but instead of landing on your hands after doing one rotation, you keep you body rotating one half extra turn and land onto your back without the use of your hands. This is considered one of the most difficult and most dangerous of the Airflare moves.
- Caveman: Airflare with shoulders.
- Flare: A widely recognized power move that involves swinging the legs around in a circular motion while balancing on the hands.
- King Flares/Hopping Flare: A flare that is done while hopping from hand to hand.
- Virgin Flare/Double Leg Circles: A flare that is done with closed legs.
- Twin-legged Flare: A Flare with the legs straight out together.
- Crossed-legged Flare: Much like twin-legged flare, but the legs are crossed.
- Chair Flare:A Flare starting and ending with an airchair position, much like king flares but with bent hands.
- Double Chair Flare:A flare with both arms stabbed in the back creating a rotating double airchair.
- Sandwich Flare: A Flare with both legs in a piked position.
- Lotus Flare: A Flare with both legs crossed over each other in lotus/yoga position.
- Thread Flare: A flare that is done with by threading the legs with the free arm.
- Swipe: A power move where the breakdancer starts with his hands and feet on the ground and rotates his upper body to build the momentum to rotate his lower body.
- Windmill/Mill: a debatable move (considered basic move or power move) in which the breaker can use the momentium from a previous move or start from stabbing your elbow in your stomach and feet supported on the ground, where you kick the opposite leg from the direction you are spinning to gain the momentium to rotate your self around onto your back and back onto your front. A variation of baby freeze and backspin and sometimes called a 'Continuous Backspin' by the Old Skool.
- Superman/Bellymills: A variant of the windmill where the arms are streched out, like Superman, while the torso rotates on the chest/stomach.
- Criticals:The first full 360 degree rotation movement is done from a turtle or crab position. It requires a pushing motion and whipping both legs similar to a windmill but fully rotating in the air landing back into a turtle or crab position. This move was created by a group call "Critical Mass Rockers"bka L.A.B.
- Critical 2's:
A variant of criticals that is from the swipe position landing nonstop into footwork or windmills or freez.
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- Windmill Critical: A variant where in freeze position during a windmill like Airflare 1.5 you push yourself off the ground and spin in the air back into a windmill.
- Airplane/Highrisers/Highrises: A windmill but your arms high as possible and spread
- Babymills/Munchmills: Windmills performed with tucked legs.
- Germanmills/Tappingmills:Windmills performed with one leg tucked on top of the other leg, the lower leg taps the ground while the upper torso rolls over similar to munchmills/babymills. the tap leg should be the opposite of the direction the windmill is rotating, i.e. if rotating CW, the right leg taps, if rotating CCW, the left leg taps. (Similar to doing a one-legged-swipe)
- Tombstone mills/Frankensteins: Windmills performed with piked legs.
- HandCuffs: Windmills performed with your hands behind your back immitating being handcuffed. Must be performed high up on ones back to avoid injury.
- Mummies: You do a windmill, but cross your arms over your chest.
- Nutcracker: A windmill with your hands on your groin area.
- Eggbeater: A windmill with hands to your thighs.
- Barrel: A windmill where your arms make a circle as if you are hugging a barrel.
- Confusions: A windmill with your hands on your ears or the side of your head.
- Lotus mills: Windmills done with the legs crossed over one another, in the lotus yoga position.
- Joy mills: Windmills performed with one hand on your open mouth and one on your crotch. Invented by B-boy Joy Ethix Crew Las Vegas.
- Back Spin: One of the first spinning and famous power moves ever made. A move which has the breaker balled up and spinning on his or her back.
- Side Spin: Sometimes done after a windmill, the side spin is balled up like the back spin except the breaker is rotating on his or her side.
- Halos: Similar to windmills, the only difference is the back roll on the ground but supported by arms while rotating, thus causing this move to also spin on the side of head, like a halo. Sometimes called a 'Neck Move' by Old Skoolers.
- One hand halo: Halos done on one hand.
- Headspins: A continuous spin done while balancing only on the head, the legs can vary indefinitely.
- HeadSplide/Gromeks: A combination of a headspin and a headslide where the dancer rotates around using a headspin/halo technique whilst sliding forward upon his forehead. Usually achieving between .5 and 1.5 rotations and catching it in another head move.
- Headslide:* Pushing off with your feet while your head on the ground and sliding forward.
- 1990/90: A spinning one-handed handstand.
- Deadman 90's: Similar to the 1990, the Deadman 1990 is done without alternating between hands before the spin. The bboy spins on the same hand he initially places onto the ground, making the deadman 90 easier to balance but harder to create momentum.
- 2000/00s/Thousands: A 1990 with the spare hand on the wrist of your supporting hand.
- Elbow Spin: A spin on the forearm.
- Head Glide a.k.a. Donut/ICY ICE: A spin performed after windmill where your hand is planted in your side and head drags on the ground and spins around your hand.
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